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I doubt this will happen, but a revival of Drakengard 3 in the meantime would show that Yoko Taro doesn’t mess around. Part of me is worried that such popularity could take away from what makes his games so special, stories made possible by a lack of publisher interference and a willingness to let creators completely lose themselves in their ideas, regardless of how bizarre or against the grain they may seem. Today, Yoko Taro is a beloved creator, one whose next project will be viewed with a heightened level of anticipation. Violence is a part of the perpetual cycle that defines this game, so it all makes sense. You’ll sometimes need to kill things in a certain order or solve a puzzle by killing more things, but the overall flow never really changes. Beyond cutscenes and customising the main character, 90 percent of gameplay has you following a linear path and killing everything in your way.
#Drakengard 3 remake ps3
Released as a PS3 exclusive back in 2013, Yoko Taro returned to his action roots with an experience that mimicked the original Drakengard in a number of ways. Sure, some outlets still loved it, but the general praise was far less generous, and rightfully so - it’s a worse game in almost every regard.īut much like Replicant, a remaster would do this unorthodox adventure a world of good. I mentioned in another article that such criticisms were justified, but even once the dust had settled, it had nothing on the critical reception suffered by Yoko Taro’s next project - Drakengard 3.
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The original Nier received a lot of flack upon its original release, with some critics panning its boring combat, repetitive quest design, and oddly paced story.
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